Glass slider
A slider on a pane of glass with a bold thumb, single or range.
npx shadcn@latest add https://ui.goodtabs.co/r/glass-slider.json
With the @goodtabs namespace in components.json: npx shadcn@latest add @goodtabs/glass-slider
Volume62
A volume slider with a live value over a photo.
Range
Price range$20 to $70
Two thumbs for a price range, named minimum and maximum.
Usage
import { GlassSlider } from "@/components/ui/glass-slider"
<GlassSlider aria-label="Volume" defaultValue={[40]} />Props
| Prop | Type | Default | Description |
|---|---|---|---|
| aria-label | string | Required name. It is applied to each thumb, with minimum and maximum added for a range. | |
| value, defaultValue, onValueChange | radix Slider props | Controlled or uncontrolled. One value gives one thumb, two give a range. | |
| min, max, step | number | 0, 100, 1 | The scale, as on the shadcn slider. |
Source
glass-slider/glass-slider.tsx
"use client";
import * as React from "react";
import { GlassSurface } from "@/components/ui/glass-surface";
import { Slider } from "@/components/ui/slider";
import { cn } from "@/lib/utils";
type GlassSliderProps = React.ComponentProps<typeof Slider> & {
/** Accessible name. Required, since the slider has no visible label of its own. */
"aria-label": string;
};
/**
* A slider on a pane of glass. The track is a 36px pill of glass, so the 20px thumb sits inside it
* with 8px to spare above and below. It is the radix slider underneath: role slider, arrow keys,
* Home, End and Page Up and Down all work. The name goes onto each thumb, since that is the element
* with the slider role. A range gets "minimum" and "maximum" added to it.
*/
function GlassSlider({ className, "aria-label": label, ...props }: GlassSliderProps) {
const root = React.useRef<HTMLDivElement>(null);
const count = (props.value ?? props.defaultValue)?.length ?? 1;
React.useEffect(() => {
const thumbs = root.current?.querySelectorAll<HTMLElement>('[role="slider"]');
thumbs?.forEach((thumb, index) => {
const part = count > 1 ? (index === 0 ? " minimum" : " maximum") : "";
thumb.setAttribute("aria-label", `${label}${part}`);
});
}, [label, count]);
return (
<GlassSurface
radius={18}
rim={10}
strength={24}
data-slot="glass-slider"
className={cn("flex h-9 w-full items-center rounded-full bg-background/60 px-4", className)}
>
<div ref={root} className="contents">
<Slider
className="**:data-[slot=slider-range]:bg-foreground/80 **:data-[slot=slider-thumb]:size-5 **:data-[slot=slider-thumb]:border-foreground/20 **:data-[slot=slider-thumb]:shadow-md **:data-[slot=slider-track]:bg-foreground/20"
{...props}
/>
</div>
</GlassSurface>
);
}
export { GlassSlider };
components/ui/glass-surface.tsx
"use client";
import * as React from "react";
import { cn } from "@/lib/utils";
type GlassSurfaceProps = React.ComponentProps<"div"> & {
/** Corner radius in pixels. Keep it equal to the rounded class on the surface, so the rim follows the edge. */
radius?: number;
/** Width of the bent rim in pixels. */
rim?: number;
/** How far the rim pushes what is behind it, in pixels. */
strength?: number;
/** Frost behind the glass, in pixels. */
blur?: number;
};
/** Distance from a point to the edge of a rounded rectangle centred on the origin. Negative is inside. */
function roundedBoxDistance(x: number, y: number, halfWidth: number, halfHeight: number, radius: number) {
const qx = Math.abs(x) - halfWidth + radius;
const qy = Math.abs(y) - halfHeight + radius;
return Math.hypot(Math.max(qx, 0), Math.max(qy, 0)) + Math.min(Math.max(qx, qy), 0) - radius;
}
/**
* Paints a displacement map: red and green hold how far each pixel is pushed, 128 is no push.
* Inside the rim the push points along the edge normal and falls off with a quarter circle, the
* profile of a lens edge, so the centre of the glass stays flat.
*/
function paintRefractionMap(width: number, height: number, radius: number, rim: number) {
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const context = canvas.getContext("2d");
if (!context) return null;
const image = context.createImageData(width, height);
const halfWidth = width / 2;
const halfHeight = height / 2;
for (let py = 0; py < height; py++) {
for (let px = 0; px < width; px++) {
const x = px + 0.5 - halfWidth;
const y = py + 0.5 - halfHeight;
const edge = roundedBoxDistance(x, y, halfWidth, halfHeight, radius);
const depth = Math.min(Math.max(-edge / rim, 0), 1);
const bend = 1 - Math.sqrt(1 - (1 - depth) * (1 - depth));
// The edge normal, by central differences on the distance field.
const nx = roundedBoxDistance(x + 1, y, halfWidth, halfHeight, radius) - roundedBoxDistance(x - 1, y, halfWidth, halfHeight, radius);
const ny = roundedBoxDistance(x, y + 1, halfWidth, halfHeight, radius) - roundedBoxDistance(x, y - 1, halfWidth, halfHeight, radius);
const length = Math.hypot(nx, ny) || 1;
const at = (py * width + px) * 4;
image.data[at] = 128 - (nx / length) * bend * 127;
image.data[at + 1] = 128 - (ny / length) * bend * 127;
image.data[at + 2] = 128;
image.data[at + 3] = 255;
}
}
context.putImageData(image, 0, 0);
return canvas.toDataURL();
}
/**
* A pane of glass. Chromium bends what is behind it with an SVG filter; every other browser gets the
* frosted fallback, which is the same surface without the bent rim. Either way the pane keeps enough
* fill to hold text, and it turns solid for people who ask for less transparency.
*/
function GlassSurface({
radius = 12,
rim = 14,
strength = 40,
blur = 6,
className,
style,
children,
...props
}: GlassSurfaceProps) {
const id = React.useId().replace(/[^a-zA-Z0-9]/g, "");
const surface = React.useRef<HTMLDivElement>(null);
const [map, setMap] = React.useState<string | null>(null);
React.useEffect(() => {
const el = surface.current;
if (!el) return;
// backdrop-filter with a url() only renders in Chromium, and other browsers can parse it and draw nothing.
if (!("userAgentData" in navigator) || !CSS.supports("backdrop-filter", "url(#a)")) return;
const paint = () => {
const width = Math.round(el.clientWidth);
const height = Math.round(el.clientHeight);
if (width > 0 && height > 0) setMap(paintRefractionMap(width, height, radius, rim));
};
const observer = new ResizeObserver(paint);
observer.observe(el);
return () => observer.disconnect();
}, [radius, rim]);
const refracting = map !== null;
return (
<div
ref={surface}
data-slot="glass-surface"
data-refracting={refracting || undefined}
className={cn(
"relative border bg-background/50 shadow-[inset_0_1px_0_0_color-mix(in_oklab,var(--foreground)_8%,transparent)] backdrop-blur-md contrast-more:bg-background [@media(prefers-reduced-transparency:reduce)]:bg-background [@media(prefers-reduced-transparency:reduce)]:backdrop-blur-none",
className,
)}
style={refracting ? { ...style, backdropFilter: `url(#${id})` } : style}
{...props}
>
{refracting ? (
<svg aria-hidden="true" width="0" height="0" className="absolute">
<filter id={id} x="0" y="0" width="100%" height="100%" colorInterpolationFilters="sRGB">
<feImage href={map ?? undefined} preserveAspectRatio="none" result="map" />
<feGaussianBlur in="SourceGraphic" stdDeviation={blur} result="frost" />
<feDisplacementMap in="frost" in2="map" scale={strength} xChannelSelector="R" yChannelSelector="G" />
</filter>
</svg>
) : null}
{children}
</div>
);
}
export { GlassSurface };
For AI agents
Hand your agent this page, the markdown at /components/glass-slider/prompt.md, or the Copy AI prompt button above.
When to use
- Over an image or a gradient, such as a player, an editor overlay or a camera view
- A single value or a range where the position matters more than the number
When not to use
- On a flat page background, where there is nothing to refract: use the plain slider
- For values that need exact entry, since a slider is coarse
Agent notes
- The pane is 36px tall and the thumb 20px, so the thumb keeps 8px above and below. Radix handles pointer, touch and keys
- The name is copied onto the thumbs in an effect because the shadcn slider does not forward it
- Without Chromium the pane is frosted instead of refracted, and under reduced transparency it is solid