Glass badge
A small label on glass for use over images, at the standard badge size.
npx shadcn@latest add https://ui.goodtabs.co/r/glass-badge.json
With the @goodtabs namespace in components.json: npx shadcn@latest add @goodtabs/glass-badge
New
Beta
Pro
New, Beta and Pro over a photo.
On a card
Featured
4.8
12 min read
Placed in three corners of an image card, with an icon and mono text.
Usage
import { GlassBadge } from "@/components/ui/glass-badge"
<GlassBadge>New</GlassBadge>Props
| Prop | Type | Default | Description |
|---|---|---|---|
| className | string | Position it with absolute classes or in a flex row. Size is fixed at 20px tall. |
Source
glass-badge/glass-badge.tsx
import * as React from "react";
import { GlassSurface } from "@/components/ui/glass-surface";
import { cn } from "@/lib/utils";
/**
* A small pane of glass for a label that sits on an image: new, beta, a count. Sized as the badge in
* DESIGN.md: 20px tall, 6px of padding, text-xs. The rim is only 4px wide at this size, so the
* refraction is a hint and the frost and fill do the work. Put it in a flex row or a span, not a paragraph.
*/
function GlassBadge({ className, ...props }: React.ComponentProps<typeof GlassSurface>) {
return (
<GlassSurface
radius={4}
rim={4}
strength={8}
blur={3}
data-slot="glass-badge"
className={cn(
"inline-flex h-5 w-fit shrink-0 items-center justify-center gap-1 rounded-sm bg-background/65 px-1.5 text-xs font-medium whitespace-nowrap text-foreground [&_svg:not([class*='size-'])]:size-3",
className,
)}
{...props}
/>
);
}
export { GlassBadge };
components/ui/glass-surface.tsx
"use client";
import * as React from "react";
import { cn } from "@/lib/utils";
type GlassSurfaceProps = React.ComponentProps<"div"> & {
/** Corner radius in pixels. Keep it equal to the rounded class on the surface, so the rim follows the edge. */
radius?: number;
/** Width of the bent rim in pixels. */
rim?: number;
/** How far the rim pushes what is behind it, in pixels. */
strength?: number;
/** Frost behind the glass, in pixels. */
blur?: number;
};
/** Distance from a point to the edge of a rounded rectangle centred on the origin. Negative is inside. */
function roundedBoxDistance(x: number, y: number, halfWidth: number, halfHeight: number, radius: number) {
const qx = Math.abs(x) - halfWidth + radius;
const qy = Math.abs(y) - halfHeight + radius;
return Math.hypot(Math.max(qx, 0), Math.max(qy, 0)) + Math.min(Math.max(qx, qy), 0) - radius;
}
/**
* Paints a displacement map: red and green hold how far each pixel is pushed, 128 is no push.
* Inside the rim the push points along the edge normal and falls off with a quarter circle, the
* profile of a lens edge, so the centre of the glass stays flat.
*/
function paintRefractionMap(width: number, height: number, radius: number, rim: number) {
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
const context = canvas.getContext("2d");
if (!context) return null;
const image = context.createImageData(width, height);
const halfWidth = width / 2;
const halfHeight = height / 2;
for (let py = 0; py < height; py++) {
for (let px = 0; px < width; px++) {
const x = px + 0.5 - halfWidth;
const y = py + 0.5 - halfHeight;
const edge = roundedBoxDistance(x, y, halfWidth, halfHeight, radius);
const depth = Math.min(Math.max(-edge / rim, 0), 1);
const bend = 1 - Math.sqrt(1 - (1 - depth) * (1 - depth));
// The edge normal, by central differences on the distance field.
const nx = roundedBoxDistance(x + 1, y, halfWidth, halfHeight, radius) - roundedBoxDistance(x - 1, y, halfWidth, halfHeight, radius);
const ny = roundedBoxDistance(x, y + 1, halfWidth, halfHeight, radius) - roundedBoxDistance(x, y - 1, halfWidth, halfHeight, radius);
const length = Math.hypot(nx, ny) || 1;
const at = (py * width + px) * 4;
image.data[at] = 128 - (nx / length) * bend * 127;
image.data[at + 1] = 128 - (ny / length) * bend * 127;
image.data[at + 2] = 128;
image.data[at + 3] = 255;
}
}
context.putImageData(image, 0, 0);
return canvas.toDataURL();
}
/**
* A pane of glass. Chromium bends what is behind it with an SVG filter; every other browser gets the
* frosted fallback, which is the same surface without the bent rim. Either way the pane keeps enough
* fill to hold text, and it turns solid for people who ask for less transparency.
*/
function GlassSurface({
radius = 12,
rim = 14,
strength = 40,
blur = 6,
className,
style,
children,
...props
}: GlassSurfaceProps) {
const id = React.useId().replace(/[^a-zA-Z0-9]/g, "");
const surface = React.useRef<HTMLDivElement>(null);
const [map, setMap] = React.useState<string | null>(null);
React.useEffect(() => {
const el = surface.current;
if (!el) return;
// backdrop-filter with a url() only renders in Chromium, and other browsers can parse it and draw nothing.
if (!("userAgentData" in navigator) || !CSS.supports("backdrop-filter", "url(#a)")) return;
const paint = () => {
const width = Math.round(el.clientWidth);
const height = Math.round(el.clientHeight);
if (width > 0 && height > 0) setMap(paintRefractionMap(width, height, radius, rim));
};
const observer = new ResizeObserver(paint);
observer.observe(el);
return () => observer.disconnect();
}, [radius, rim]);
const refracting = map !== null;
return (
<div
ref={surface}
data-slot="glass-surface"
data-refracting={refracting || undefined}
className={cn(
"relative border bg-background/50 shadow-[inset_0_1px_0_0_color-mix(in_oklab,var(--foreground)_8%,transparent)] backdrop-blur-md contrast-more:bg-background [@media(prefers-reduced-transparency:reduce)]:bg-background [@media(prefers-reduced-transparency:reduce)]:backdrop-blur-none",
className,
)}
style={refracting ? { ...style, backdropFilter: `url(#${id})` } : style}
{...props}
>
{refracting ? (
<svg aria-hidden="true" width="0" height="0" className="absolute">
<filter id={id} x="0" y="0" width="100%" height="100%" colorInterpolationFilters="sRGB">
<feImage href={map ?? undefined} preserveAspectRatio="none" result="map" />
<feGaussianBlur in="SourceGraphic" stdDeviation={blur} result="frost" />
<feDisplacementMap in="frost" in2="map" scale={strength} xChannelSelector="R" yChannelSelector="G" />
</filter>
</svg>
) : null}
{children}
</div>
);
}
export { GlassSurface };
For AI agents
Hand your agent this page, the markdown at /components/glass-badge/prompt.md, or the Copy AI prompt button above.
When to use
- A status or count on a thumbnail or hero image
- Where a solid badge would hide too much of the picture
When not to use
- On flat backgrounds: use the plain badge
- As the only carrier of meaning, since the fill is only 65 percent
Agent notes
- Sized as the DESIGN.md badge: h-5, px-1.5, rounded-sm, text-xs. Radius 4 matches rounded-sm only while --radius is 0.75rem
- It renders a div, so keep it out of paragraphs and put it in a flex row or an absolutely positioned wrapper
- At this size the bent rim is 4px, so the effect is mostly frost; that is intended